Campers were given the challenge of managing a scarcity of resources, having to trade to get the water, food, shelter, clothing, and education they needed.
At the end of the game we noticed the following: with a scarcity of resources, those who had resources and tools made excellent houses, clothes, and education, and had plenty of water and food. Those without resources either made do with what they could, or turned to stealing to get what they needed. The quality of each groups products were directly related to the resources and tools they had.
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